VERY EARLY PROTOTYPE · v0.1.0Rough, unfinished, and likely buggy. Feedback welcome.
PAUSED
SOUND
GRAPHICS · ALL MODES
Applies immediately and is saved for every mode. Attacks, loot and danger markers stay visible.
CONTROLS
Fixed (default) stays where you press or touch. Floating follows long drags.
The Forge's skill orb sits on your thumb's side. Hold F / Q and aim with the mouse, WASD or arrows; direction keys aim instead of walking until you release F / Q to cast. Tap for the nearest foe; return to the aim centre to cancel.
DEBUG
HOW TO PLAY
RAINROAM
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ADVENTURE
Start in Bellwether and speak with Orin. Help the villagers, explore ruins and recover the seals that open the bridges. The first crossing leads south into the outer ring; follow its roads north as you grow stronger.
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MOVE & INTERACT
Move with WASD, arrow keys, or drag with a mouse or finger. Use E or the nearby action button to talk, open doors and use objects. Choose a fixed or floating joystick in Settings. Esc or the pause button opens the menu.
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Combat
Face an enemy and stop moving to attack with your equipped weapon. Aim a skill by dragging its orb or holding F / Q; release to cast. A quick tap targets the nearest foe. Watch each enemy’s wind-up and move before the hit lands.
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HEARTS & DANGER
Dash with Space / Shift, a quick tap, or a second finger while moving. Dashing spends the green stamina bar and protects you during the dash. Inns and healing lanterns restore hearts. Carry field rations and use them from your gear when you need one heart.
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MAP & QUESTS
Open the map with M and quests with J, or use their buttons. Each new region opens all at once when you enter it. Quests reveal only small destination hints. Choose a quest to follow or stop tracking it in the journal. Drag and pinch the map; its legend is folded below it.
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LOOT & GEAR
Break pots and open earned chests, then walk over dropped coins to collect them. Open gear with I. Select an item to inspect it; hold to equip it. Only talismans in your available loops are active. Unique weapons and powerful talismans come from dungeon and cave quests.
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DUNGEONS & CAVES
In a dungeon, find and defeat the floor’s guardian to continue. Side rooms offer supplies, challenges and secrets. In a cave, use its numbered chimes or lanterns and defeat its guardians before finding the exit. Hold the reward button to collect the completion reward.
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TRAVEL & SAVING
Orin teaches you to use the travelling lantern. After the lesson, open it with T or its button and choose a discovered waystone. Travel works outdoors when it is safe. Your journey saves automatically on this device; defeat returns you to a checkpoint with your discoveries and equipment.
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WAVES CHALLENGE
Waves Challenge is a separate arena mode. Defeat waves to gather sparks and choose upgrades as you level up. Try weapons, skills and talisman combinations as the waves grow harder. Adventure quests and exploration belong to your Adventure save.